Tuesday, April 30, 2013

Pile Up - A Pocket Game.

In the first class of AD372, we were working in groups to design a pocket game.
In our group, Tram, Patrick, Oliver and I came up with an idea by discussion, that is, to pile up all the stuff from our pockets. In this way, we were changing our stuff in to building blocks.

2 Versions of Logo

Instructions 

Players: 2-5

Goal: Collect the most points!

Materials: A stable surface (you can add some challenge by using a slope!). 
     Everything in your pockets that you are willing to risk.

Setup: Players place all donated pocket items to a central “pot” and sit in a circle.  

Rules:
1. The player who donates the most items goes first;(or the player with the “best” item in a tie)
-The starting player selects an item from the “pot” and places it on the playing surface. 
-This is setting the “foundation” piece for the pile. The starting players turn is over.  
2. Turns continue in a clockwise fashion, players select an item from the “pot” and add it to the pile. 
-When the players hands leave the item, their turn ends;
3. Play continues until any item other than the “foundation” touches the playing surface. 
-At this point the pile has “fallen” and the round ends. 
-The previous player collects all items used in the pile and claim them as points. 
-The claimed items are then removed from play.
4. Player who ended the round then places a new “foundation” to start the next round.
5. The game ends when there are no remaining items in the pot.
-Player who have got the most points wins.
-If there is a tie then the tied players share victory.
Great Illustration by Patrick

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